Bayerische Motoren Werke had five patents in gaming during Q1 2024. BMW has developed a device that can adapt video games for output in a vehicle through multiple output units. The device identifies gaming content, assigns it to the primary output unit, exports additional information content to a virtual desktop, and assigns the virtual desktop to an auxiliary output unit. This allows for a more immersive gaming experience while driving. GlobalData’s report on Bayerische Motoren Werke gives a 360-degree view of the company including its patenting strategy. Buy the report here.
Bayerische Motoren Werke had no grants in gaming as a theme in Q1 2024.
Recent Patents
Application: Device and method for the vehicle-optimized representation of the relevant content of a video game via a plurality of output units (Patent ID: US20240001226A1)
The patent filed by Bayerische Motoren Werke AG describes a device and method for adapting video games for output in a vehicle through multiple output units. The device includes a display adaptation unit that identifies gaming content, assigns it to the primary output unit, identifies additional information content, exports it to a virtual desktop, and assigns the virtual desktop to an auxiliary output unit. A control unit then manages the delivery of gaming content and additional information content through the respective output units. The method involves similar steps of adapting the video game, controlling the output units, and evaluating video game metadata to identify content.
Additionally, the patent includes claims for the device, method, a vehicle incorporating the device, and a computer product with program code to execute the method. The device and method aim to optimize the representation of relevant content from video games in a vehicle setting by utilizing multiple output units to display gaming content and additional information content. By evaluating video game metadata, the system can effectively identify and assign content to different output units, enhancing the gaming experience for users within the vehicle. The patent highlights the innovative approach of adapting video games for output in vehicles, providing a unique and immersive entertainment experience for passengers.
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